// CherryMerry ( Mikhail Tomilenko ), Reverse Entertainment, 2021-2024

#pragma once

#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "Stamina.generated.h"

/**
 * 
 */
UCLASS()
class NIFESTGAME_API UStamina : public UUserWidget
{
	GENERATED_BODY()

protected:
	UPROPERTY(EditAnywhere, Meta = (BindWidget))
	class UProgressBar* ProgressBar_Stamina;

public:
	virtual void UpdateWidgetInfo(float NewStamina, float MaxStamina);
};
